Wednesday, July 11, 2012

Finally, a List...

...of things that dont take sneak dice damage:


Precision damage (such as that dealt by a rogues sneak attack ability, or damage done from a critical hit) applies to more creatures than it did in previous editions of the game.
Some may balk at this but it can easily be imagined or explained as the attack having found a weak point in the undead's "body" (such as a zombies head) or even finding a crack or flaw in a constructs "body."

Creatures Immune to Critical Hits

Creatures Immune to Precision Damage (like Sneak Attacks)


Monday, August 15, 2011

Eidolon Base Form

I was browsing some of the different summoner archetypes and one caught my eye that should put to rest any more debate about changing your eidolon's base form. The subclass Evolutionist gains the following ability:

Evolve Base Form (Su)

Starting at 8th level, whenever he gains a level, the evolutionist can change his eidolon’s base form to a new base form. Once chosen, this base form is set until the evolutionist gains another summoner level.

This ability replaces transposition.


This makes it pretty clear that a summoner can NOT change his eidolon's base form under normal circumstances.

Friday, July 22, 2011

Hero Lab List

Let's put the list of issues we have with Hero Labs here:

I'd like to see class modifiers to skills on the sheet. Things like a rogue's bonus to Perception for detecting traps, a monk's bonus to Acrobatics for jumping, etc.

Monday, May 16, 2011

SANC Preview

Cthulhu Choose-your-own-adventure nerd convention story:

http://arstechnica.com/staff/nate/2011/05/tentacular-tentacular.ars

Monday, April 4, 2011

HeroLabs update..

HeroLabs is planning an update within the next 1-2 months to allow customization of the PDF character sheet. Allowing us to move things around to suit our own tastes. I heard this from their cheif on the newest D20 radio podcast (#13). Happy news indeed!

Thursday, March 10, 2011

Explain This Math

I was going over the shopping list for my monk and discovered this tidbit (apologies to Bruce, who has undoubtedly discovered this already):

Amulet of Mighty Fists: grants +1 to +5 bonus with unarmed attacks and natural weapons.
The +3 version costs a whopping 45000

Scroll with Permanency and Greater Magic Fang +3 (cl 12) costs 2025

...derp?