Collectively, our group of gamers seems to like it large. What I am speaking of is party size.
Historically I have not had an issue with large gaming groups. I now consider it the norm. The Tuesday game originally started over 20 years ago with 10 players and a GM. I have always had a problem turning people away. There is a social aspect to the game that cannot be denied. We get together to socialize and to have fun. Not being able to participate is not fun. I have also found that group size tends to fluctuate. Sometimes we have what seems like too few players and other times we have what seems like too many.
There are certain pitfalls that come with a large group of gamers. At the top of my list is keeping everyone’s attention. I have found that this is very difficult. When it is not their turn to act, players can tend to zone out, get distracted and talk amongst themselves. Players that are not fully engaged need to be prompted and reminded constantly. This slows down game play which in turn feeds the situation which allows the players to be distracted in the first place. Phones, laptops and various reindeer games compound the problem.
With party sized being so large, I have recently noticed that the combat map seems to be getting clogged. With so many characters on the board it gets harder and harder for PCs and NPCs to maneuver. Size and physical features of the encounter area are proving very restricting. This seems to lead to longer actions and in turn longer combats. Sometimes players are left with no action other than waiting for an opportunity to act when a space opens up. This is acceptable upon occasion but it seems like it is becoming more the norm rather than the exception.
Using my current Pathfinder games as examples:
Tuesday – 7 players
Saturday - 8 players, 1 follower and 2 pets
Sunday – 5 players, 2 followers, 2 pets and many summoned monsters
Play-By-Blog – 6 players and 2 pets
I think that larger groups may function better at lower power levels. Fewer options means faster player turns. Faster player turns means faster combat rounds. The whole game speeds up. I think that is why Pathfinder Society games can be run in so short a time period. There is a hard cap on the number of players and the characters and NPCs are less powerful and more vulnerable.
I have been looking from this from the GM perspective. Maybe the players are seeing it differently.