Monday, August 15, 2011

Eidolon Base Form

I was browsing some of the different summoner archetypes and one caught my eye that should put to rest any more debate about changing your eidolon's base form. The subclass Evolutionist gains the following ability:

Evolve Base Form (Su)

Starting at 8th level, whenever he gains a level, the evolutionist can change his eidolon’s base form to a new base form. Once chosen, this base form is set until the evolutionist gains another summoner level.

This ability replaces transposition.


This makes it pretty clear that a summoner can NOT change his eidolon's base form under normal circumstances.

Friday, July 22, 2011

Hero Lab List

Let's put the list of issues we have with Hero Labs here:

I'd like to see class modifiers to skills on the sheet. Things like a rogue's bonus to Perception for detecting traps, a monk's bonus to Acrobatics for jumping, etc.

Monday, May 16, 2011

SANC Preview

Cthulhu Choose-your-own-adventure nerd convention story:

http://arstechnica.com/staff/nate/2011/05/tentacular-tentacular.ars

Monday, April 4, 2011

HeroLabs update..

HeroLabs is planning an update within the next 1-2 months to allow customization of the PDF character sheet. Allowing us to move things around to suit our own tastes. I heard this from their cheif on the newest D20 radio podcast (#13). Happy news indeed!

Thursday, March 10, 2011

Explain This Math

I was going over the shopping list for my monk and discovered this tidbit (apologies to Bruce, who has undoubtedly discovered this already):

Amulet of Mighty Fists: grants +1 to +5 bonus with unarmed attacks and natural weapons.
The +3 version costs a whopping 45000

Scroll with Permanency and Greater Magic Fang +3 (cl 12) costs 2025

...derp?

Monday, March 7, 2011

Pathfinder: Ultimate Combat Playtest Round 2

The next round of the Pathfinder Ultimate Combat playtest began today. The materials include a re-worked version of the Gunslinger which is now a stand alone class. It is documented in an 11-page PDF.

I have not done more that an intial once over. It looks like there have been improvements made. I would have to play one before I could speak to how fun/playable the class will be. I could see it as a cool character in the right type of game.

The document can be downloaded at http://paizo.com/pathfinderRPG/v5748btpy8j5e.

I have also added a link to my Pathfinder web page at https://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page.

Tuesday, February 22, 2011

Size Does Matter

Collectively, our group of gamers seems to like it large. What I am speaking of is party size.
Historically I have not had an issue with large gaming groups. I now consider it the norm. The Tuesday game originally started over 20 years ago with 10 players and a GM. I have always had a problem turning people away. There is a social aspect to the game that cannot be denied. We get together to socialize and to have fun. Not being able to participate is not fun. I have also found that group size tends to fluctuate. Sometimes we have what seems like too few players and other times we have what seems like too many.
There are certain pitfalls that come with a large group of gamers. At the top of my list is keeping everyone’s attention. I have found that this is very difficult. When it is not their turn to act, players can tend to zone out, get distracted and talk amongst themselves. Players that are not fully engaged need to be prompted and reminded constantly. This slows down game play which in turn feeds the situation which allows the players to be distracted in the first place. Phones, laptops and various reindeer games compound the problem.  
With party sized being so large, I have recently noticed that the combat map seems to be getting clogged. With so many characters on the board it gets harder and harder for PCs and NPCs to maneuver. Size and physical features of the encounter area are proving very restricting. This seems to lead to longer actions and in turn longer combats. Sometimes players are left with no action other than waiting for an opportunity to act when a space opens up. This is acceptable upon occasion but it seems like it is becoming more the norm rather than the exception.
Using my current Pathfinder games as examples:
  • Tuesday – 7 players
  • Saturday  - 8 players, 1 follower and 2 pets
  • Sunday – 5 players, 2 followers, 2 pets and many summoned monsters
  • Play-By-Blog – 6 players and 2 pets
I think that larger groups may function better at lower power levels. Fewer options means faster player turns. Faster player turns means faster combat rounds. The whole game speeds up. I think that is why Pathfinder Society games can be run in so short a time period. There is a hard cap on the number of players and the characters and NPCs are less powerful and more vulnerable.
I have been looking from this from the GM perspective. Maybe the players are seeing it differently.

Welcome

Welcome to a new blog experiment on my part. In the past we have created blogs to service the needs of the various games in which we participate. Currently we have four active blogs but the focus of each is specific to the group that plays in that game. In some cases, the audiences overlaps.
What I would like this blog to be is a place that can be used to address things that may be of interest to all four groups without having to duplicate the same information on multiple blog. I would also like it to be a place where we can “kick the can” about topics that are on our minds as GMs and players. Lastly, I would like this to be a place where we can keep in touch. There has been a large cast of folks that we have gamed with over the years and we do not get to see each other as often as we once did.
I have added everyone on the initial distribution with author rights. This means that you can add a topic anytime you like. As always, you can comment whenever you like. If you want to receive an e-mail whenever this blog is updated, let me know. I can also do the same for new comments. There are only 10 slots available for each of these features. As an alternative, you can also follow this blog and add it to your read list.

If you have the address of someone that I might have missed and should be added to the discussion, let me know. I will add them.